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Dishonored 2 chapter 7 collectibles
Dishonored 2 chapter 7 collectibles












dishonored 2 chapter 7 collectibles
  1. #Dishonored 2 chapter 7 collectibles full
  2. #Dishonored 2 chapter 7 collectibles free

Go right down the hall until you can hop a railing and walk along some scaffolding. When you enter head right and do not warp back to the present because you will literally be placed in the middle of a few Bloodfly nests. Warp into the past and quickly turn around to unlock the door and enter the Back Courtyard. Once they are finished, climb up onto the mound and use the Timepiece’s lens to position yourself behind the guard. Hop over the wall and deal with the Bloodfly nest in the center by either using Incendiary Bolts or just your trusty sword. Eliminate the two dogs in the courtyard and head up the mountain of sand. The next room will be tricky depending on your playthrough, as there can be a stupid number of Bloodfly nests in this area. Switch to the present and head to your right through the open door and down the hall. Doing this will negate the Bloodflies all together and allow you access to the safe. Now quickly switch back to the past before the Bloodflies attack and throw the dead dog into the furnace. Move underneath the desk and activate the timepiece, putting you underneath the covered rubble. Explore the room and then switch back to the present once you reach the locked door and pile of rubble in the right hand corner.

#Dishonored 2 chapter 7 collectibles free

Cut down the statue hanging from some scaffolding and then go back to the present, which will now have the hole in the wall free to enter.

dishonored 2 chapter 7 collectibles

Go to your right into the side room and enter the blasted open safe, making sure to switch to the past once you’re inside. Quickly swap back to the present so the three men in the dining room don’t notice you. Use the glass to switch to the past so you can open the door. Move all the way to the end of the hallway and you should have the door blocked off by a sofa and some rubble. Switch back to the present and use the glass to track the guards patrolling the lower floor. Move to the main door and get as close as you can to the middle of it before activating your time piece to send you into the past. Now you can bounce between time periods or use the glass to peak into the past/present. Jump down and speak to Aramis to trigger a cutscene, which will end with you getting the time piece. Once you are at the top, hang a left and head down the hallway until you reach a room where the floor has rotted away. To start this mission, head up the stairs into the manor then continue to proceed up the middle staircase. Finally, the last trick in this chapter’s bag of tricks is that all of your powers will be inactive during this, meaning you will need to rely on your gear and skill alone. You will need to time jump between both locations via a new device called a “Timepiece,” which the Outsider will gift you. The quirk this time around is that the Armis Stilton Manor takes place both in the present and the past.

#Dishonored 2 chapter 7 collectibles full

Dishonored 2 is full of unique and interesting locations, but chapter 7 has to be the most difficult and complex by far.














Dishonored 2 chapter 7 collectibles